Automic VaultAutomic Vault

brew

Install octobuild with Homebrew, winget

Compiler cache for Unreal Engine. Version 1.8.1 via Homebrew; verified 2026-06-22.

install

Additional install commands

macOS

Homebrewverified · 100%
brew install octobuild

local Homebrew formula metadata

Windows

Windows Package Managerverified · 92%
winget install --id octobuild.octobuild -e

Windows Package Manager source index · octobuild.octobuild · source: cdn.winget.microsoft.com

overview

Package summary

Compiler cache for Unreal Engine

Commands and aliases

  • ib_console
  • octo_agent
  • octo_builder
  • octo_cl
  • octo_clang
  • octo_coordinator
  • xgConsole

history

Project history and usage

octobuild is a Rust-based compiler cache for Unreal Engine and Unreal Engine-based game projects. It aims to speed recompilation by caching intermediate compilation files and replaying cache hits instead of recompiling the same work.

Project history

The GitHub repository presents octobuild as a compiler cache for Unreal Engine, with a changelog starting at version 0.1.0 as the first release. Subsequent versions added cache statistics, configuration files, Linux fixes, response-file support, Windows and macOS improvements, PlayStation and Xbox fixes, Android support, Emscripten support, and compatibility updates for Unreal Engine 5.1 through 5.6-era compiler flags.

The repository organization is focused and small: the main project is `octobuild`, with related Rust infrastructure repositories for daemon/service wrapping and IPC. Public GitHub metadata and the README identify Rust as the implementation language and MIT as the license.

Adoption history

octobuild is more specialized than general compiler caches such as ccache or sccache, but it is packaged in places where Unreal Engine developers can reach it: Homebrew, WinGet, Chocolatey, manual MSI installers, and Debian/Ubuntu package instructions from the project README. Its adoption story is tied to Unreal’s expensive C++ rebuild loop rather than broad language-wide compiler caching.

The README advertises 60-90% reductions in recompilation time for Unreal Engine and UE-based games, and third-party Unreal developer writing describes the practical value as faster branch switching and easier engine recompilation.

How it is used

Users install octobuild into a development machine or build worker and let its Unreal-compatible wrapper commands intercept compiler work. The executable set includes `octo_builder`, `octo_agent`, `octo_coordinator`, `octo_cl`, `octo_clang`, `xgConsole`, and `ib_console`, reflecting compatibility with Unreal, MSVC/Clang-style compile invocations, and Incredibuild-like command surfaces.

The changelog shows the operational edge cases packagers and build engineers care about: response files, cache-key compiler identifiers, service permissions for remote SSH users, readonly or disabled caching modes, cross-compilation, platform-specific compiler flags, and default cache/config path changes on Windows, Linux, and macOS.

Why package nerds care

octobuild is interesting because it is not a generic build accelerator; it encodes a very specific game-engine build workflow into a packageable command suite. For package nerds, it demonstrates how a niche developer tool crosses OS package managers, Windows app installers, CI/build-farm concerns, and compatibility shims for proprietary engine build systems.

Timeline

  • 0.1.0: first release according to the project changelog.
  • 0.4.0: response-file support, Unreal Engine 5.1 compatibility, environment-variable configuration, and changed default cache/config paths.
  • 0.5.0: initial macOS support.
  • 0.8.0: compiler identifier added to the cache key.
  • 1.0.0: PlayStation support for Unreal Engine 5.3 builds.
  • 1.5.0: Unreal Engine 5.5 support for Windows builds.
  • 1.8.0 and 1.8.1: Unreal Engine 5.6-era compiler flag support.

Related projects

  • octobuild sits next to Unreal Build Tool workflows, MSVC `cl.exe`, Clang, Incredibuild-style command names, and general compiler-cache tools such as ccache and sccache, but its repository is explicitly tuned for Unreal Engine recompilation.

security posture

No protected-tool coverage found yet

No matching local secret-handling manifest was found for octobuild. Nucleus package metadata is still published here so future coverage has a stable package URL.

Install behavior

  • No Homebrew post-install hook is recorded in formula metadata.
  • Homebrew bottle metadata is available for 6 platform targets.
  • Build metadata lists 2 build dependencies.

Recommended review

Before unattended agent use, check whether the tool reads plaintext credentials, writes remote state, publishes artifacts, or shells out to plugins.

local files

Configuration and credential file locations

These source-backed paths show where this package keeps local settings or durable credentials. Automic Vault can use them as review targets for secret scanning, migration, and command approval.

Configuration files

Config paths the tool may read or write during local use.

Linux
/etc/octobuild/octobuild.conf$XDG_CONFIG_HOME/octobuild/octobuild.conf~/.config/octobuild/octobuild.conf
macOS
/etc/octobuild/octobuild.conf~/Library/Application Support/octobuild/octobuild.conf
Windows
%ProgramData%\octobuild\octobuild.conf%AppData%\octobuild\octobuild.conf

executables

Installed executables

CommandKindExposureNote
ib_consolecliglobal executable
octo_agentcliglobal executable
octo_buildercliglobal executable
octo_clcliglobal executable
octo_clangcliglobal executable
octo_coordinatorcliglobal executable
xgConsolecliglobal executable

freshness

Version and freshness

These signals separate page generation age, package-manager activity, and upstream release comparison. Version lag is warned only when an evidence URL and comparable versions are present.

page generated2026-07-08
manager version1.8.1
manager updated2026-06-22
local dataok
upstreamcurrent
latest detected1.8.1

https://github.com/octobuild/octobuild

  • okNo freshness warnings were generated.

install metadata

Package metadata

Package keybrew:octobuild
Version1.8.1
Package managerHomebrew
Package manager pagehttps://formulae.brew.sh/formula/octobuild
Homepagehttps://github.com/octobuild/octobuild
Repositoryhttps://github.com/octobuild/octobuild
Upstream docshttps://github.com/octobuild/octobuild#readme
LicenseMIT
Source archivehttps://github.com/octobuild/octobuild/archive/refs/tags/1.8.1.tar.gz
Last updated2026-06-22T14:05:40-07:00
Pulseupdated
Build dependenciespkgconf, rust
Bottleavailable (on arm64_linux, arm64_sequoia, arm64_sonoma, arm64_tahoe, sonoma, x86_64_linux)
Homebrew post-installnot defined
Servicenone declared

registry facts

Source database details

Source DatabaseHomebrew formula API
Taphomebrew/core
Full Nameoctobuild
Version Scheme0
Revision0
Head VersionHEAD
Bottle Stable Root URLhttps://ghcr.io/v2/homebrew/core
Deprecatedno
Disabledno
Keg Onlyno
URL Keys
  • head
  • stable

source database matches

Other package-manager records

Matches are pulled from external package-manager indexes and kept separate from local Automic Vault package links.

winget95%

octobuild.octobuild

winget install --id octobuild.octobuild -e
  • normalized package name match
  • Matched by: Octobuild
Windows Package Manager source index · cdn.winget.microsoft.com · Windows Package Manager source index: octobuild.octobuild from https://cdn.winget.microsoft.com/cache/source.msix

source trail

Generated from repository data

This page is generated by av-web from the private package SQLite artifact built by scripts/generate-pkg-sqlite.py.

Used sources

  • Geiger risk classifier
  • Nucleus package database
  • av.db category and tag curation
  • cross-ecosystem install command graph
  • curated configuration and credential file locations
  • curated package history
  • external package-manager database matches
  • package relationship graph
  • package version freshness
  • package-page enrichment