macOS
brew install glslviewerlocal Homebrew formula metadata
brew
Live-coding console tool that renders GLSL Shaders. Version 3.5.2 via Homebrew; verified from local package data.
install
brew install glslviewerlocal Homebrew formula metadata
sudo apk add glslviewerAlpine Linux edge package indexes · glslviewer · source: dl-cdn.alpinelinux.org
nix profile install nixpkgs#glslviewernixpkgs package indexes · pkgs/by-name/gl/glslviewer/package.nix · source: api.github.com
scoop install main/glslviewerScoop official bucket manifest trees · bucket/glslviewer.json · source: api.github.com
overview
Live-coding console tool that renders GLSL Shaders
history
glslViewer is a console-based OpenGL sandbox for displaying and live-editing 2D and 3D GLSL shaders without building a separate graphical user interface. It fits the creative-coding side of package-manager culture: install a binary, point it at shader files and media, and iterate quickly.
Patricio Gonzalez Vivo opened the public glslViewer repository in 2014. The project grew around a practical idea from shader art and graphics prototyping: make GLSL sketches runnable from a terminal, with file hot reload, texture loading, model loading, and interactive control through standard console streams or OSC.
The README documents expansion from fragment and vertex shader display into a broader sandbox: include resolution, user-defined uniforms, automatically generated defines, image and video textures, OBJ/PLY/glTF import, PBR defaults, debug modes, shadow maps, headless rendering, image and PNG-sequence export, screensaver mode, and WebAssembly cross-compilation.
glslViewer gained visibility among shader artists and graphics programmers because it connects command-line ergonomics with shader-toy-style iteration. Repository metadata shows thousands of stars and hundreds of forks, while the wiki and README point to an ecosystem of installation guides, usage guides, conventions, Discord discussion, and acknowledgements for Windows support, ShaderToy compatibility, OSC integration, and related creative-coding projects.
Its Homebrew and other package-manager entries make it easy to add shader previewing to a workstation without setting up a full engine. That packaging story is especially useful for workshops, live coding, CI rendering, and reproducible art pipelines.
Practitioners use glslViewer to load a fragment shader, pair geometry with vertex shaders, attach image, video, camera, or audio textures, and edit shader files while the viewer hot-reloads changes. The wiki documents workflows for single fragment shaders, 3D models, PBR material editing, uniforms, defines, and console input commands.
The tool also serves automation uses: headless rendering, still-image export, PNG sequence export, screensaver mode, and OSC or POSIX stream control let other programs drive shader rendering without embedding a custom renderer.
glslViewer is significant because it packages a graphics sandbox as a Unix-like command. It gives shader practitioners a small installed tool that can bridge notebooks, shell scripts, art installations, classroom demos, and engine-adjacent shader experiments.
security posture
narrow executable package without higher-risk signals.
green risk · low confidence · appliance
Before unattended agent use, check whether the tool reads plaintext credentials, writes remote state, publishes artifacts, or shells out to plugins.
executables
| Command | Kind | Exposure | Note |
|---|---|---|---|
glslScreenSaver | cli | global executable | |
glslThumbnailer | cli | global executable | |
glslViewer | cli | global executable |
freshness
These signals separate page generation age, package-manager activity, and upstream release comparison. Version lag is warned only when an evidence URL and comparable versions are present.
https://github.com/patriciogonzalezvivo/glslViewer
install metadata
| Package key | brew:glslviewer |
|---|---|
| Version | 3.5.2 |
| Package manager | Homebrew |
| Package manager page | https://formulae.brew.sh/formula/glslviewer |
| Homepage | https://patriciogonzalezvivo.com/2015/glslViewer/ |
| Repository | https://github.com/patriciogonzalezvivo/glslViewer |
| Upstream docs | https://github.com/patriciogonzalezvivo/glslViewer#readme |
| License | BSD-3-Clause |
| Source archive | https://github.com/patriciogonzalezvivo/glslViewer.git |
| Dependencies | ffmpeg, glfw |
| Build dependencies | cmake, pkgconf |
| Uses from macOS | ncurses |
| Bottle | available (on arm64_linux, arm64_sequoia, arm64_sonoma, arm64_tahoe, sonoma, x86_64_linux) |
| Homebrew post-install | not defined |
| Service | none declared |
registry facts
| Source Database | Homebrew formula API |
|---|---|
| Tap | homebrew/core |
| Full Name | glslviewer |
| Version Scheme | 1 |
| Revision | 0 |
| Head Version | HEAD |
| Bottle Stable Root URL | https://ghcr.io/v2/homebrew/core |
| Deprecated | no |
| Disabled | no |
| Keg Only | no |
| URL Keys |
|
source database matches
Matches are pulled from external package-manager indexes and kept separate from local Automic Vault package links.
glslviewer
nix profile install nixpkgs#glslviewerglslviewer 3.2.4-r2
Console-based GLSL Sandbox for 2D/3D shaders
https://github.com/patriciogonzalezvivo/glslViewer
sudo apk add glslviewermain/glslviewer
scoop install main/glslviewersource trail
This page is generated by av-web from the private package SQLite artifact built by scripts/generate-pkg-sqlite.py.
View the package source record on GitHub.