macOS
brew install fastbuildlocal Homebrew formula metadata
sudo port install fbuildMacPorts ports tree · devel/fbuild/Portfile · source: api.github.com
brew
High performance build system for Windows, OSX and Linux. Version 1.20 via Homebrew; verified 2026-04-26.
install
brew install fastbuildlocal Homebrew formula metadata
sudo port install fbuildMacPorts ports tree · devel/fbuild/Portfile · source: api.github.com
overview
High performance build system for Windows, OSX and Linux
history
FASTBuild is a high-performance open-source build system focused on parallel compilation, distributed compilation, and object caching. It is especially associated with large C and C++ codebases, game studios, console targets, and build farms where compile latency directly affects developer iteration.
FASTBuild's official changelog lists v0.50 as the first public release in February 2013, already including multithreaded compilation, local or network build caching, Unity/Blob generation, and unit-test integration. That first release established the project as a performance-oriented alternative to heavier project-file or script-driven build workflows.
The project evolved through frequent releases adding BFF language features, cache compression, report generation, distributed build reliability, project-generation support, and compiler/platform coverage. Its documentation frames the `.bff` configuration language as a compact, human-readable way to express build graphs without generating huge IDE project files by hand.
The official site describes FASTBuild as a native Windows, macOS, and Linux application with no external runtime dependencies beyond the compilers being driven. Its design emphasis is a small self-contained executable, fast no-op builds, precise dependency graph handling, and aggressive reduction of overhead in process invocation, include scanning, and database load/save.
FASTBuild's homepage says it is used in production by game developers ranging from small independent teams to some of the largest studios in the world. Its platform list includes PC, Mac, Linux, consoles, smartphones, and retro systems, which matches its reputation as a build tool for cross-platform game and engine development.
Its adoption story is less about broad default availability and more about teams embedding a tiny tool into source control or CI. The documentation explicitly notes that the executable can simply be copied or checked into revision control, an attractive model for studios that need reproducible build tooling across developer machines and agents.
A FASTBuild project is usually driven by `fbuild` reading a BFF build file, commonly `fbuild.bff`, to define compilers, object lists, libraries, executables, aliases, tests, caching, and distribution settings. `fbuildworker` runs on spare machines to accept distributed compilation work.
Common workflows include speeding up full builds with distributed workers, accelerating repeated builds with local or network caches, using Unity/Blob builds to reduce compilation overhead, and generating Visual Studio or Xcode projects that still route compilation through FASTBuild.
FASTBuild is most valuable where build time is a productively painful bottleneck: large C++ games, engines, middleware, console SDK targets, and CI farms. For small projects the configuration language may be more machinery than needed; for very large ones the cache and worker model is the point.
FASTBuild is package-nerd interesting because it is not just another make-like runner. It packages a build scheduler, cache protocol, distributed compiler client and worker, project generator, and a custom configuration language into small standalone binaries.
It also sits in a niche where package managers and source-control vendoring overlap. Many teams pin a known FASTBuild binary in their repository, while Homebrew and MacPorts make it convenient for local experimentation and Unix developer environments.
security posture
generalized runtime or code generation signal.
yellow risk · medium confidence · runtime
Before unattended agent use, check whether the tool reads plaintext credentials, writes remote state, publishes artifacts, or shells out to plugins.
local files
These source-backed paths show where this package keeps local settings or durable credentials. Automic Vault can use them as review targets for secret scanning, migration, and command approval.
Config paths the tool may read or write during local use.
./fbuild.bff.\fbuild.bffexecutables
| Command | Kind | Exposure | Note |
|---|---|---|---|
fbuild | cli | global executable | |
fbuildworker | cli | global executable |
freshness
These signals separate page generation age, package-manager activity, and upstream release comparison. Version lag is warned only when an evidence URL and comparable versions are present.
https://github.com/fastbuild/fastbuild
install metadata
| Package key | brew:fastbuild |
|---|---|
| Version | 1.20 |
| Package manager | Homebrew |
| Package manager page | https://formulae.brew.sh/formula/fastbuild |
| Homepage | https://fastbuild.org/ |
| Repository | https://github.com/fastbuild/fastbuild |
| Upstream docs | https://www.fastbuild.org/docs/documentation.html |
| License | Zlib |
| Source archive | https://github.com/fastbuild/fastbuild/archive/refs/tags/v1.20.tar.gz |
| Last updated | 2026-04-26T11:46:49Z |
| Pulse | updated |
| Bottle | available (on arm64_sequoia, arm64_sonoma, arm64_tahoe, sonoma, x86_64_linux) |
| Homebrew post-install | not defined |
| Service | none declared |
registry facts
| Source Database | Homebrew formula API |
|---|---|
| Tap | homebrew/core |
| Full Name | fastbuild |
| Version Scheme | 0 |
| Revision | 0 |
| Bottle Stable Root URL | https://ghcr.io/v2/homebrew/core |
| Deprecated | no |
| Disabled | no |
| Keg Only | no |
| URL Keys |
|
source database matches
Matches are pulled from external package-manager indexes and kept separate from local Automic Vault package links.
fbuild
sudo port install fbuildsource trail
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