macOS
brew install open-scene-graphlocal Homebrew formula metadata
brew
open-scene-graph のインストール経路、実行ファイル、メタデータ、AI エージェント向けセキュリティノートを確認します。
インストール
brew install open-scene-graphlocal Homebrew formula metadata
概要
3D graphics toolkit
履歴
OpenSceneGraph is an open-source, high-performance 3D graphics toolkit built in C++ and OpenGL. Its command-line utilities and libraries are used to load, convert, view, and build scene-graph based applications in visualization, simulation, games, virtual reality, scientific visualization, and modeling.
OpenSceneGraph began as the scene-graph component of Don Burns's Hang Gliding Simulator. Robert Osfield joined the work in 1999, took over the scene-graph element, and Burns and Osfield opened the code as a public project.
The early project moved quickly from hobby code into professional visualization use. The archived project history says visual-simulation professionals experimented with it, contributed to it, and began adopting it during the first year after the public page and alpha release.
Interest grew through 2000 as OpenSceneGraph became an open replacement for closed scene-graph technology. Robert Osfield formed OpenSceneGraph Professional Services in spring 2001, and Don Burns formed Andes Engineering in autumn 2001, reflecting a community large enough to sustain consulting, support, and commercial deployment around the library.
The project page describes OpenSceneGraph as established in visual simulation, space, scientific, oil-and-gas, games, and virtual-reality industries. It also points new projects toward VulkanSceneGraph, which positions OpenSceneGraph as a mature OpenGL-era toolkit with a successor for Vulkan-era work.
Developers use OpenSceneGraph as both a library stack and a set of utilities. The Homebrew package exposes tools such as osgviewer for inspecting scene files, osgconv for conversion, osgarchive and osgfilecache for data handling, osgversion for build inspection, and present3D for presentations built on OSG.
Application teams use the library when they want C++ scene-graph abstractions above raw OpenGL: loaders, traversal, state management, culling, plugins, examples, and cross-platform build support generated with CMake.
OpenSceneGraph is a classic packaging knot because it is a graphics toolkit, plugin ecosystem, command-line tool suite, and ABI surface all at once. Packagers have to care about optional image/model plugins, CMake configuration, platform graphics backends, and downstream applications that may link against its libraries.
It is also historically interesting as a package that survived the transition from a public hobby release to professional simulation infrastructure, then into a maintenance-and-successor phase through VulkanSceneGraph.
セキュリティ状態
broad file, network, media, or database tool signal.
リスク blue · 信頼度 中 · tool
エージェントに無人実行させる前に、このツールが平文の認証情報を読むか、リモート状態を書き込むか、成果物を公開するか、プラグインを起動するかを確認してください。
実行可能ファイル
| コマンド | 種類 | 公開範囲 | メモ |
|---|---|---|---|
osgarchive | cli | グローバル実行可能ファイル | |
osgconv | cli | グローバル実行可能ファイル | |
osgfilecache | cli | グローバル実行可能ファイル | |
osgversion | cli | グローバル実行可能ファイル | |
osgviewer | cli | グローバル実行可能ファイル | |
present3D | cli | グローバル実行可能ファイル |
鮮度
これらの信号は、ページ生成時期、パッケージマネージャの活動、上流リリース比較を分けて示します。バージョン遅れは、証拠 URL と比較可能なバージョンがある場合だけ警告されます。
https://github.com/openscenegraph/OpenSceneGraph
インストールメタデータ
| パッケージキー | brew:open-scene-graph |
|---|---|
| バージョン | 3.6.5 |
| パッケージマネージャ | Homebrew |
| パッケージマネージャページ | https://formulae.brew.sh/formula/open-scene-graph |
| ホームページ | https://github.com/openscenegraph/OpenSceneGraph |
| リポジトリ | https://github.com/openscenegraph/OpenSceneGraph |
| 上流ドキュメント | https://github.com/openscenegraph/OpenSceneGraph#readme |
| ライセンス | LGPL-2.1-or-later WITH WxWindows-exception-3.1 |
| ソースアーカイブ | https://github.com/openscenegraph/OpenSceneGraph/archive/refs/tags/OpenSceneGraph-3.6.5.tar.gz |
| 最終更新 | 2026-07-11T09:50:48+09:00 |
| Pulse | updated |
| 依存関係 | fontconfig, freetype, jpeg-turbo, sdl2-compat |
| ビルド依存関係 | cmake, doxygen, graphviz, pkgconf |
| macOS 提供ライブラリ | curl |
| Bottle | 利用可能 (対象 arm64_linux, arm64_sequoia, arm64_sonoma, arm64_tahoe, sonoma, x86_64_linux) |
| Homebrew post-install | 未定義 |
| サービス | 宣言なし |
レジストリ情報
| Source Database | Homebrew formula API |
|---|---|
| Tap | homebrew/core |
| Full Name | open-scene-graph |
| Aliases |
|
| Version Scheme | 0 |
| Revision | 2 |
| Head Version | HEAD |
| Bottle Stable Root URL | https://ghcr.io/v2/homebrew/core |
| Deprecated | no |
| Disabled | no |
| Keg Only | no |
| URL Keys |
|
ソース経路
このページは scripts/generate-pkg-sqlite.py が生成した非公開のパッケージ SQLite アーティファクトから av-web によって提供されます。
View the package source record on GitHub.