macOS
brew install opensubdivlocal Homebrew formula metadata
sudo port install opensubdivMacPorts ports tree · graphics/opensubdiv/Portfile · ソース: api.github.com
brew
opensubdiv のインストール経路、実行ファイル、メタデータ、AI エージェント向けセキュリティノートを確認します。
インストール
brew install opensubdivlocal Homebrew formula metadata
sudo port install opensubdivMacPorts ports tree · graphics/opensubdiv/Portfile · ソース: api.github.com
sudo apk add opensubdivAlpine Linux edge package indexes · opensubdiv · ソース: dl-cdn.alpinelinux.org
sudo dnf install opensubdivFedora Rawhide package metadata · opensubdiv · ソース: dl.fedoraproject.org
nix profile install nixpkgs#opensubdivnixpkgs package indexes · pkgs/by-name/op/opensubdiv/package.nix · ソース: api.github.com
sudo pacman -S opensubdivArch Linux sync databases · opensubdiv · ソース: geo.mirror.pkgbuild.com
sudo apt install libosd-devDebian stable package indexes · libosd-dev · ソース: deb.debian.org
sudo zypper install OpenSubdiv-developenSUSE Tumbleweed package metadata · OpenSubdiv-devel · ソース: download.opensuse.org
概要
Open-source subdivision surface library
履歴
OpenSubdiv is Pixar’s open-source subdivision-surface library for evaluating and drawing smooth subdivision surfaces on CPU and GPU architectures. It packages production graphics R&D into reusable libraries and test tools, giving DCC applications and renderers a common implementation of high-performance subdivision.
Pixar describes OpenSubdiv as the fifth generation of a subdivision library lineage used in its proprietary animation system, rooted in research and production experience from Tony DeRose, Tien Truong, and Pixar’s broader graphics group. The library exposes the subdivision behavior needed to match RenderMan-style limit surfaces while supporting massively parallel execution.
The project was introduced publicly around SIGGRAPH 2012 and saw a fuller 2.0 release at SIGGRAPH 2013. OpenSubdiv 2.0 added an evaluation API and moved to the Apache License, broadening its usefulness for open-source consumers. Version 3.0, announced by Pixar and DreamWorks Animation in 2015, was a near rewrite focused on performance, memory use, and a cleaner API.
OpenSubdiv spread because subdivision surfaces are a common production primitive but historically differed across tools. A shared implementation helped models preserve crease rules, face-varying data, and limit-surface behavior as assets moved between modeling, animation, lookdev, and rendering packages.
Industry coverage documented adoption in commercial DCC tools such as Maya, 3ds Max, Houdini, Poser, and DAZ Studio after the early releases. Blender’s ability to consume the library was helped by the Apache license change, making the package notable at the boundary between studio R&D and open-source desktop graphics.
Developers embed OpenSubdiv in modeling tools, viewport engines, renderers, and asset-processing pipelines that need Catmull-Clark-style subdivision with predictable results. The command-line regression and performance utilities packaged by Homebrew are mostly for validation and benchmarking; the central payload is the library used by graphics software.
The library matters most when dense animated meshes need interactive feedback. GPU-backed subdivision can draw a faithful smooth surface in the viewport without baking every subdivided polygon into the authored asset.
OpenSubdiv is a classic package-nerd artifact: a library from a famous production studio, released with a permissive license, then pulled into general-purpose graphics stacks. Its dependencies and build flags matter because consumers often care about CPU vectorization, GPU backends, and exact numerical behavior.
セキュリティ状態
library-like package without higher-risk signals.
リスク グリーン · 信頼度 低 · appliance
エージェントに無人実行させる前に、このツールが平文の認証情報を読むか、リモート状態を書き込むか、成果物を公開するか、プラグインを起動するかを確認してください。
実行可能ファイル
| コマンド | 種類 | 公開範囲 | メモ |
|---|---|---|---|
bfr_evaluate | cli | グローバル実行可能ファイル | |
far_perf | cli | グローバル実行可能ファイル | |
far_regression | cli | グローバル実行可能ファイル | |
hbr_baseline | cli | グローバル実行可能ファイル | |
hbr_regression | cli | グローバル実行可能ファイル | |
osd_regression | cli | グローバル実行可能ファイル |
鮮度
これらの信号は、ページ生成時期、パッケージマネージャの活動、上流リリース比較を分けて示します。バージョン遅れは、証拠 URL と比較可能なバージョンがある場合だけ警告されます。
https://github.com/PixarAnimationStudios/OpenSubdiv
インストールメタデータ
| パッケージキー | brew:opensubdiv |
|---|---|
| バージョン | 3.7.0 |
| パッケージマネージャ | Homebrew |
| パッケージマネージャページ | https://formulae.brew.sh/formula/opensubdiv |
| ホームページ | https://www.opensubdiv.org/ |
| リポジトリ | https://github.com/PixarAnimationStudios/OpenSubdiv |
| 上流ドキュメント | https://graphics.pixar.com/opensubdiv/docs/intro.html |
| ライセンス | Apache-2.0 |
| ソースアーカイブ | https://github.com/PixarAnimationStudios/OpenSubdiv/archive/refs/tags/v3_7_0.tar.gz |
| 依存関係 | glfw |
| ビルド依存関係 | cmake |
| Bottle | 利用可能 (対象 arm64_linux, arm64_sequoia, arm64_sonoma, arm64_tahoe, sonoma, x86_64_linux) |
| Homebrew post-install | 未定義 |
| サービス | 宣言なし |
レジストリ情報
| Source Database | Homebrew formula API |
|---|---|
| Tap | homebrew/core |
| Full Name | opensubdiv |
| Version Scheme | 0 |
| Revision | 0 |
| Bottle Stable Root URL | https://ghcr.io/v2/homebrew/core |
| Deprecated | no |
| Disabled | no |
| Keg Only | no |
| URL Keys |
|
ソースデータベース一致
一致は外部パッケージマネージャインデックスから取得され、ローカルの Automic Vault パッケージリンクとは分けて表示されます。
libosd-dev 3.6.0-3
high performance subdivision surface (subdiv) library - development
https://graphics.pixar.com/opensubdiv/
sudo apt install libosd-devlibosd-doc 3.6.0-3
high performance subdivision surface (subdiv) library - documentation
https://graphics.pixar.com/opensubdiv/
sudo apt install libosd-doclibosdcpu3.6.0 3.6.0-3
high performance subdivision surface (subdiv) library - CPU runtime
https://graphics.pixar.com/opensubdiv/
sudo apt install libosdcpu3.6.0libosdgpu3.6.0 3.6.0-3
high performance subdivision surface (subdiv) library - GPU runtime
https://graphics.pixar.com/opensubdiv/
sudo apt install libosdgpu3.6.0opensubdiv-tools 3.6.0-3
high performance subdivision surface (subdiv) library - tools
https://graphics.pixar.com/opensubdiv/
sudo apt install opensubdiv-toolsopensubdiv
nix profile install nixpkgs#opensubdivlibosd-dev 3.5.0-2.1build1
high performance subdivision surface (subdiv) library - development
http://graphics.pixar.com/opensubdiv/
sudo apt install libosd-devlibosd-doc 3.5.0-2.1build1
high performance subdivision surface (subdiv) library - documentation
http://graphics.pixar.com/opensubdiv/
sudo apt install libosd-doclibosdcpu3.5.0t64 3.5.0-2.1build1
high performance subdivision surface (subdiv) library - CPU runtime
http://graphics.pixar.com/opensubdiv/
sudo apt install libosdcpu3.5.0t64libosdgpu3.5.0t64 3.5.0-2.1build1
high performance subdivision surface (subdiv) library - GPU runtime
http://graphics.pixar.com/opensubdiv/
sudo apt install libosdgpu3.5.0t64opensubdiv-tools 3.5.0-2.1build1
high performance subdivision surface (subdiv) library - tools
http://graphics.pixar.com/opensubdiv/
sudo apt install opensubdiv-toolsopensubdiv 3.6.1-r1
An Open-Source subdivision surface library
https://graphics.pixar.com/opensubdiv
sudo apk add opensubdivopensubdiv-dev 3.6.1-r1
An Open-Source subdivision surface library (development files)
https://graphics.pixar.com/opensubdiv
sudo apk add opensubdiv-devopensubdiv-tools 3.6.1-r1
An Open-Source subdivision surface library (tools)
https://graphics.pixar.com/opensubdiv
sudo apk add opensubdiv-toolsopensubdiv-tutorials 3.6.1-r1
An Open-Source subdivision surface library (tutorials)
https://graphics.pixar.com/opensubdiv
sudo apk add opensubdiv-tutorialsopensubdiv 3.7.0-3.fc44
High performance subdivision surface libraries
https://github.com/PixarAnimationStudios/OpenSubdiv
sudo dnf install opensubdivソース経路
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View the package source record on GitHub.