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使用 Homebrew 安装 open-scene-graph

查看 open-scene-graph 的安装路径、可执行文件、元数据以及面向 AI 代理工作流的安全说明。

安装

其他安装命令

macOS

Homebrew已验证 · 100%
brew install open-scene-graph

local Homebrew formula metadata

概览

软件包摘要

3D graphics toolkit

命令和别名

  • osgarchive
  • osgconv
  • osgfilecache
  • osgversion
  • osgviewer
  • present3D

历史

项目历史与用法

OpenSceneGraph is an open-source, high-performance 3D graphics toolkit built in C++ and OpenGL. Its command-line utilities and libraries are used to load, convert, view, and build scene-graph based applications in visualization, simulation, games, virtual reality, scientific visualization, and modeling.

项目历史

OpenSceneGraph began as the scene-graph component of Don Burns's Hang Gliding Simulator. Robert Osfield joined the work in 1999, took over the scene-graph element, and Burns and Osfield opened the code as a public project.

The early project moved quickly from hobby code into professional visualization use. The archived project history says visual-simulation professionals experimented with it, contributed to it, and began adopting it during the first year after the public page and alpha release.

采用历史

Interest grew through 2000 as OpenSceneGraph became an open replacement for closed scene-graph technology. Robert Osfield formed OpenSceneGraph Professional Services in spring 2001, and Don Burns formed Andes Engineering in autumn 2001, reflecting a community large enough to sustain consulting, support, and commercial deployment around the library.

The project page describes OpenSceneGraph as established in visual simulation, space, scientific, oil-and-gas, games, and virtual-reality industries. It also points new projects toward VulkanSceneGraph, which positions OpenSceneGraph as a mature OpenGL-era toolkit with a successor for Vulkan-era work.

使用方式

Developers use OpenSceneGraph as both a library stack and a set of utilities. The Homebrew package exposes tools such as osgviewer for inspecting scene files, osgconv for conversion, osgarchive and osgfilecache for data handling, osgversion for build inspection, and present3D for presentations built on OSG.

Application teams use the library when they want C++ scene-graph abstractions above raw OpenGL: loaders, traversal, state management, culling, plugins, examples, and cross-platform build support generated with CMake.

为什么软件包爱好者会关心

OpenSceneGraph is a classic packaging knot because it is a graphics toolkit, plugin ecosystem, command-line tool suite, and ABI surface all at once. Packagers have to care about optional image/model plugins, CMake configuration, platform graphics backends, and downstream applications that may link against its libraries.

It is also historically interesting as a package that survived the transition from a public hobby release to professional simulation infrastructure, then into a maintenance-and-successor phase through VulkanSceneGraph.

时间线

  • 1999: Robert Osfield joined Don Burns's simulator work and the scene-graph component was opened to the public.
  • 2000: interest in OpenSceneGraph as an open replacement for closed scene-graph products grew rapidly, according to the archived project history.
  • Spring 2001: Robert Osfield created OpenSceneGraph Professional Services.
  • Autumn 2001: Don Burns created Andes Engineering.
  • 2018-04-26: the GitHub README build notes were signed by Robert Osfield as project lead.

Related projects

  • VulkanSceneGraph is the successor project recommended by the OpenSceneGraph project page for new projects needing Vulkan and newer hardware features.
  • OpenGL and CMake are central to how OpenSceneGraph applications are built and deployed.

安全态势

风险级别:blue

broad file, network, media, or database tool signal.

风险分类器

blue 风险 · 中 置信度 · tool

原因

  • broad file, network, media, or database tool signal

信号

  • text:archive

安装行为

  • formula 元数据中未记录 Homebrew post-install 钩子。
  • Homebrew bottle 元数据适用于 6 个平台目标。
  • 安装时包含 4 个运行时依赖。
  • 构建元数据列出 4 个构建依赖。

建议审查

在无人值守的代理使用前,请检查该工具是否读取明文凭据、写入远程状态、发布制品或调用插件。

可执行文件

已安装的可执行文件

命令类型暴露范围备注
osgarchivecli全局可执行文件
osgconvcli全局可执行文件
osgfilecachecli全局可执行文件
osgversioncli全局可执行文件
osgviewercli全局可执行文件
present3Dcli全局可执行文件

新鲜度

版本和新鲜度

这些信号区分页生成时间、软件包管理器活动和上游发布比较。只有存在证据 URL 和可比较版本时,才会提示版本落后。

页面生成时间2026-07-25
管理器版本3.6.5
管理器更新时间2026-07-11
本地数据OK
上游not checked
检测到的最新版本未检测到

https://github.com/openscenegraph/OpenSceneGraph

安装元数据

软件包元数据

软件包键brew:open-scene-graph
版本3.6.5
软件包管理器Homebrew
软件包管理器页面https://formulae.brew.sh/formula/open-scene-graph
主页https://github.com/openscenegraph/OpenSceneGraph
仓库https://github.com/openscenegraph/OpenSceneGraph
上游文档https://github.com/openscenegraph/OpenSceneGraph#readme
许可证LGPL-2.1-or-later WITH WxWindows-exception-3.1
源码归档https://github.com/openscenegraph/OpenSceneGraph/archive/refs/tags/OpenSceneGraph-3.6.5.tar.gz
最后更新2026-07-11T09:50:48+09:00
Pulseupdated
依赖fontconfig, freetype, jpeg-turbo, sdl2-compat
构建依赖cmake, doxygen, graphviz, pkgconf
macOS 提供的库curl
Bottle可用 (于 arm64_linux, arm64_sequoia, arm64_sonoma, arm64_tahoe, sonoma, x86_64_linux)
Homebrew post-install未定义
服务未声明

注册表事实

源数据库详情

Source DatabaseHomebrew formula API
Taphomebrew/core
Full Nameopen-scene-graph
Aliases
  • openscenegraph
Version Scheme0
Revision2
Head VersionHEAD
Bottle Stable Root URLhttps://ghcr.io/v2/homebrew/core
Deprecatedno
Disabledno
Keg Onlyno
URL Keys
  • head
  • stable

来源线索

由仓库数据生成

此页面由 av-webscripts/generate-pkg-sqlite.py 生成的私有软件包 SQLite 工件提供。

使用的来源

  • Geiger risk classifier
  • Nucleus package database
  • av.db category and tag curation
  • cross-ecosystem install command graph
  • curated package history
  • package relationship graph
  • package version freshness
  • package-page enrichment